Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by The_steampunker · Apr 21, 2017 at 05:04 PM · scripting problem

help me fix this script when try it becomes worse

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityStandardAssets.Characters.ThirdPerson; public class grapplinghook : MonoBehaviour {

 public Camera cam;
 public RaycastHit hit;

 public LayerMask cullingmask;
 public int Maxdistance;

 public bool Isflying;
 public Vector3 loc;

 public float speed = 10;
 public Transform hand;

 public ThirdPersonCharacter TPC;
 public LineRenderer LR;


 // Use this for initialization
 void Start ()
 {
     Cursor.lockState = CursorLockMode.Locked;  
 }

 // Update is called once per frame
 void Update()
 {
     if (Input.GetKey(KeyCode.E))
         Findspot();

     if (Isflying)
         Flying();

     if (Input.GetKey(KeyCode.E) && Isflying)
         NewMethod();
 }

 private void NewMethod()
 {
     Isflying = false;
     TPC.CanMove = true;
     LR.enabled = false


  }

 public void Findspot()
 {
     if(Physics.Raycast(cam.transform.position, cam.transform.forward, out hit, maxDistance, cullingmask))
     {
         Isflying = true;
         loc = hit.point;
         TPC.CanMove = false;
         LR.enabled = true;
         LR.SetPosition(1, loc);
     }
 }

 public void Flying()
 {
     transform.position = Vector3.Lerp(transform.position, loc, speed * Time.deltaTime / Vector3.Distance(transform.position, loc));
     LR.SetPosition(0, hand.position);

     if(Vector3.Distance(transform.position, loc)< 0.5f)
     {
         Isflying = false;
         TPC.CanMove = true;
         LR.enabled = false;
     }
 }

}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

127 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to find all AudioClips in Resources folder and play them? 1 Answer

Referencing instances of scripts based on the GameObject they are attached to. 0 Answers

Class structure for diferent item types and items that do different things. 0 Answers

Please Help Me: Assets/Scripts/PlayerControaller.cs(34,33): error CS8025: Parsing error 1 Answer

Rigidbody changes reference in play time to the game object that the script is attached to 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges