Question by
Konyak · Mar 19, 2021 at 11:35 PM ·
animatorperformance
Is the animator in Unity really that expensive?
I have 70 skinned mesh humanoid enemies. They are exactly the same and all use the same animation and avatar. Turning on the Animator components will reduce performance from 150 fps to 17. What am I doing wrong? I don’t think it should use that much resource.
Unity version: 2019.4.8f1
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