Question by
Steedalion · Mar 22, 2021 at 11:25 AM ·
collisionphysicscolliderparent-child
Collision with children of rigid bodies.
I have a parent that has a rigid body, and a Saber, that has a rigid body.
Parent (rigidbody)
-child (collider)
Saber (rigidbody-Kinematic)
I want to process any collisions between the child and the Saber using OnCollisionEnter(). The problem is the Parent grabs the event. How can I do this?
I'm using steamvr to move the parent (and all its children). It requires a rigidbody. The Saber become kinematic when being used, so it can only collide with rigidbodies.
I guess what I am asking is how to fix rigidbodies together efficiently.
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