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Question by softrare · Nov 02, 2011 at 02:39 PM · guiboxbehaviour

Strange behaviour GUI.Box

Hi!

I found strange behaviour when using the GUI.Box call.

 int startY = 50;
 for (int i=1;i<4;i++,startY+=50) {
     GUI.Box (new Rect (10,startY, 300 ,30), "This is an example");
 }

The output is like this:

GUI.Box

Some lines get cut for some reason. I am using the standard skin and standard style. Does anyone know why this happens and what to do about it? Thanks!

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avatar image CHPedersen · Nov 02, 2011 at 03:15 PM 0
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That looks really weird indeed. O_O What happens if you draw the 3 boxes with GUILayout.BeginVertical(); + 3xGUILayout.Box("This is an example"); + GUILayout.EndVertical();?

avatar image fukachan · Nov 07, 2011 at 10:19 AM 0
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I tried it in a state of default,

but the state did not happen.

What kind of case does it happen in?

avatar image softrare · Nov 07, 2011 at 10:30 AM 0
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Thank you for your answers. I don't know how it happened. But a restart of the IDE fixed the problem oO

I can only say it happened when I changed my own EditorWindow often (which is non-related to the code above). Seems like some kind of weired but unharmful bug in Unity (3.4.2).

... Sorry, thanks anyway!

avatar image CHPedersen · Nov 07, 2011 at 10:37 AM 0
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Interesting. Glad you got it fixed. :) I didn't have the first idea what was causing that.

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Answer by Jehos · Nov 07, 2011 at 10:47 AM

Please mark this as answered! :)

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