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Question by
afonsolfm · Aug 10, 2016 at 03:11 PM ·
animation2danimator controller
Idle static animation
Whenever the Player starts running, the Running Animation
is called.
When the Player stops running, it goes back to the Idle Animation
.
The Idle Animation
is just a 1-sprite animation that loops forever. I find this very expensive, since this state is "static". I tried making a transition to the Entry State
but Unity won't let me.
How should I handle this?
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