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Question by Kennyist · Nov 23, 2013 at 03:39 AM · c#cameraguiguitextureculling

"Top" Depth only camera Culling effects bottom camera

Im trying to make a 2D flat background using 2 camera method, as i have objects on the top camera, using this http://answers.unity3d.com/questions/9729/how-can-i-display-a-flat-background-2d-image-not-a.html

But the top camera Culling mask removes the GUItexture from the other camera as-well (or doesnt show it through that camera). What would I do about this?

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avatar image iwaldrop · Nov 23, 2013 at 06:38 AM 0
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Did you ensure that the background image is on the correct layer?

avatar image Kennyist · Nov 23, 2013 at 11:26 AM 0
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Yes, alt text

untitled-3.jpg (117.9 kB)

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