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Question by francy51 · Apr 25, 2016 at 06:00 PM · raycastplatformertagraycasthit2d

Raycast detects 2/3 of a collider?

The Raycast I am using detects 2/3 of my starting platform. It doesn't detect the right edge. It also doesn't detect my other platform under the same tag. If anyone could help me that would be great took me forever to get the raycast to actually start working and now its acting a bit wonky. The code snipet :

 //RayCasting
     void FixedUpdate ()
     {
 
 
         float rayDistance = 1f;
         Vector2 underPlayer = new Vector2 (transform.position.x, transform.position.y - 1);
 
         //debug raycast
         Vector3 debugUnder = new Vector3 (transform.position.x, transform.position.y - 1, transform.position.z);
         Debug.DrawLine (transform.position, debugUnder, Color.green);
 
 
 
 
 
     
         RaycastHit2D HIT = Physics2D.Raycast (transform.position, underPlayer);
 
         if (HIT) {
             if (HIT.collider.tag == "floor") {
                 grounded = true;
                 print ("Is grounded");
             }
         } else {
             grounded = false;
             print("not grounded");
         }
 
 
     }

EDIT: moved raycasting to update function still doesn't work and here is an image of the scene Also I have the platforms wrapped in a game object it has no colliers but maybe that is the problem?? alt text

capture.png (22.4 kB)
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avatar image RakshithAnand · Apr 25, 2016 at 07:03 PM 0
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Have u tried this under Update ins$$anonymous$$d of Fixed update? Usually raycasts are not done in Fixed Update

avatar image RakshithAnand · Apr 25, 2016 at 07:04 PM 0
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And u need to be clear in ur question.. What does right edge mean? where is "another platform"

avatar image francy51 RakshithAnand · Apr 26, 2016 at 01:34 AM 0
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You are right I added an image of the scene and annotated. @RakshithAnand

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