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"Top" Depth only camera Culling effects bottom camera
Im trying to make a 2D flat background using 2 camera method, as i have objects on the top camera, using this http://answers.unity3d.com/questions/9729/how-can-i-display-a-flat-background-2d-image-not-a.html
But the top camera Culling mask removes the GUItexture from the other camera as-well (or doesnt show it through that camera). What would I do about this?
Did you ensure that the background image is on the correct layer?
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