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Reversing the sorting layer on a camera
Struggling to find any info on this. What I'm trying to do is basically reverse the sorting order when using render textures. I'm making a 2d game with windows that use render textures to look into other rooms from the other side. So while I usually want the background behind the player behind the foreground, when looking through these windows I'd like the camera to render the foreground behind the player.
Is this possible?
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