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Question by KingKatGamer · Mar 17, 2021 at 08:36 PM · fpslagfix

how do i disable a mesh

so I'm trying to use chunks to disable meshes to decrease fps lag, so i decided i should either somehow disable the mesh to make it invisible or i should use something to block its sight but i don't know how to disable a mesh inside of a script is it possible or not if its possible please tell me how.

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Answer by tdx110 · Mar 17, 2021 at 09:15 PM

Probably you use MeshCollider?

             GameObject go; //This is Your GameObject with meshCollider
             go.GetComponent<MeshCollider>().enabled = false;

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Answer by KingKatGamer · Mar 18, 2021 at 12:33 PM

ok that would make sense but if i think of it a mesh collider adds collision based on the mesh shape so if i had a capsule but i changed the mesh shape to a cube it would still have the same collisions untill i use a mesh collider?

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avatar image KingKatGamer · Mar 18, 2021 at 12:34 PM 0
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but know that i think of it now i can just disable the whole mesh by using the mesh renderer

avatar image tdx110 KingKatGamer · Mar 18, 2021 at 12:37 PM 0
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exactly. And You can disable Collider, or GameObject

avatar image KingKatGamer · Mar 18, 2021 at 12:35 PM 0
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now* lol oof

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