Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by Bongmo · Jun 11, 2017 at 12:41 PM · shadermaterialgradient

Gradient shader for mobile?

Where is the mistake in the code? I just want a simple basic gradient shader for mobile. I get only one color, when I use the bottom shader. Or is there a better gradient shader for mobile?

 Shader "Custom/BasicGradient"
 {
 Properties
 {
     _TopColor ("Top Color", Color) = (1, 1, 1, 1)
     _BottomColor ("Bottom Color", Color) = (1, 1, 1, 1)
     _RampTex ("Ramp Texture", 2D) = "white" {}
 }

 SubShader
 {
     Pass
     {
         Blend SrcAlpha OneMinusSrcAlpha

         CGPROGRAM
         #pragma vertex vert
         #pragma fragment frag

         struct vertexIn {
             float4 pos : POSITION;
             float2 uv : TEXCOORD0;
         };

         struct v2f {
             float4 pos : SV_POSITION;
             float2 uv : TEXCOORD0;
         };

         v2f vert(vertexIn input)
         {
             v2f output;

             output.pos = mul(UNITY_MATRIX_MVP, input.pos);
             output.uv = input.uv;

             return output;
         }

         fixed4 _TopColor, _BottomColor;
         sampler2D _RampTex;

         fixed4 frag(v2f input) : COLOR
         {
             return lerp(_BottomColor, _TopColor, tex2D(_RampTex, input.uv).a);
         }
         ENDCG
     }
 }

}

It should look like this: Shader

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by MatrixTai · Jun 12, 2017 at 05:37 PM

OK, your problem is simply at this part:

  return lerp(_BottomColor, _TopColor, tex2D(_RampTex, input.uv).a);

What you are interpolating is from the alpha channel of your texture, not the y - axis you want. Simply change to

  return lerp(_BottomColor, _TopColor, input.uv.x);
 
 or
 
  return lerp(_BottomColor, _TopColor, input.uv.y);

Will show what you want. If you want to keep your texture, simply multiply this part with the texture. Besides, you can also choose to use a texture already saved with gradient alpha channel, then you no need to change anything.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

107 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

procedurally generated gradient 2 Answers

Shader Graph | How to create gradient from scratch 1 Answer

Material doesn't have a color property '_Color' 4 Answers

Embedding objects inside a material 1 Answer

is there a way to make a gradient material, white to black, in Unity3D? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges