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Question by Tyrebear · Apr 14, 2014 at 03:57 AM · raycastingpathfindingselectionartificial intelligence

What Is The Best AI Solution For A Restaurant Style Strategy Game?

My game is about 6 months old now and I put AI development on hold for a few months. I used JavaScript to create my own way-point based system in the past but it doesn't meet the needs of the game. I also know that there are a lot of third party AI solutions out there but I'm finding it difficult to pick one because I don't know if it can do what the game needs. The features I require are as follows:

  1. Ray casting or some form of state management to detect and react to entities being close to each other. (Its very important for customers to have a sense of personal space.)

  2. Path-finding via navmeshs, way-points, etc.

  3. The ability to spawn multiple entities into the scene.

  4. Random path selections aka choosing to go to a soda machine first instead of the front register.

  5. Animation state handling.(Customers should be able to sit down at a table and stand up from the table)

  6. Entity location detection.(Detect if a seat is occupied by another customer)

I think that just about covers what the game needs. Now all I need is your help. If you have any questions please ask. Thanks!

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avatar image getyour411 · Apr 14, 2014 at 03:59 AM 0
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  • removed --

Edit: OP is asking what 3rd Party Solution is best fit for all that (if any single one will); re-opened.

avatar image Benproductions1 · Apr 14, 2014 at 09:14 AM 0
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Number 4 is a two line piece of code you'd be better of doing yourself. It's unlikely you will find a package that fits all your needs exactly. You will probably have to add and change stuff yourself, especially the last two points ;)

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