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Question by Stickeyd · Oct 06, 2018 at 08:41 AM · uiui image

How can I fill UI sprite with gradient animation?

I want to achieve that kind of thing in Unity: alt text

fight-ui.gif (468.2 kB)
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avatar image hexagonius · Oct 06, 2018 at 09:10 AM 1
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I'd write a shader with two textures, the radar visual and a gradient texture. Or write the whole gradient as a formula. then, based on an additional value, pixels from the gradient get multiplied and clamped and then multiplied by the radar texture.

avatar image Stickeyd hexagonius · Oct 06, 2018 at 11:49 AM 0
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Would it be hard to write such a shader? I don't have experience with shaders at all

avatar image itsharshdeep · Oct 06, 2018 at 03:46 PM 0
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I don't know whether I am correct or not but I think this also can be achieved with Image component also. For that, you must have the gradient image which you need to fill that.

The hierarchy would be something like:

  • Canvas ( with Rendering mode set to World Space Canvas) if required Child 1: Contains Image component with only outer.

  • Child1's child: contains 2D Rect $$anonymous$$ask

  • Child of 2D Rect mask: this will the image with the fill values 0 to 1. Now this will contain the complete gradient.

Note: this will not achieve the same effect, but can sort of work for that.

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