Question by
WillNorval · Feb 05, 2016 at 02:30 AM ·
datarealtimegeometryvolumetricosc
Geometry data collection methods: Volume.
Hi all,
How would one collect geometry data in a scene (created with game objects) to calculate the volume of individual internal rooms?
I hope calculate the volume of the space the player is in and send the data to an external program using OSC. The volume data should change in real-time when the player transitions to another room of a smaller/larger size and/or different shape.
Currently, I can think of using multiple ray-casts or collecting transform data of each object. However, ray-casts only apply to camera's is that right?
Any help would be greatly appreciated.
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