Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by plaidklaus · Feb 06, 2012 at 11:43 PM · keycommandshiftholding

Command for Holding a Key Down & Shift Key

Question 1: Command for Key Holding

hat is the command for creating an action while a key is being HELD as opposed to PRESSED. I want Shift to make my character run:

var speed : float = 6.0;

var runSpeed : float = 20;

moveDirection = Vector3(Input.GetAxis("Horizontal"), 0,

Input.GetAxis("Vertical"));

moveDirection = transform.TransformDirection(moveDirection); moveDirection = speed;

if (Input.GetButtonDown ("Shift")) {

 moveDirection *= runSpeed;

}

else {

moveDirection
= speed; } So, I can't get the "runSpeed" to stay active because it isn't happening upon the button being HELD as opposed to PRESSED (I think). #Question 2: Command for Shift Input what is the GetButtonDown ("Shift")) command for Shift, because I tried "Shift" and that wasn't working either. thanks!
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
1

Answer by DaveA · Feb 07, 2012 at 01:42 AM

You detect shift, alt, and control in OnGUI, so I set 3 boolean vars, which I set accordingly in OnGUI off the Event.current.shift (for example). Then you can use those booleans in your Update function to see if those keys are held when another key is hit. You can also track the 'last state' of those booleans and compare them to see if shift, control, alt were pressed or released.

Now would be a good time to see if they fixed all the bugs: http://answers.unity3d.com/questions/57147/mac-keys-not-showing-up-or-very-strangely.html

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
1

Answer by Eric5h5 · Feb 07, 2012 at 02:04 AM

 if (Input.GetButtonDown("Shift")) {
     running = true;
 }
 else if (Input.GetButtonUp("Shift")) {
     running = false;
 }
 
 moveDirection *= running? runSpeed : speed;

When using GetButton, you set the keys in the input manager. You'd need both right shift and left shift, so you can use those for the positive button and alt positive button.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image sidhi · Aug 02, 2014 at 12:14 AM 0
Share

What is the difference using Get$$anonymous$$eyUp vs GetButtonUp ?

avatar image Addyarb · Aug 02, 2014 at 12:20 AM 0
Share

Get$$anonymous$$eyUp is using $$anonymous$$eyCode, which you specify in your code. GetButtonUp is referring to a button that you have assigned in Edit>Input.

GetButtonDown is generally seen as better, as you can quickly change which key does what, but if you know for a fact that you're going to be using Shift the entire project, it won't make any difference.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

8 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Noob - Use the ESC, Shift and Command Key?? 1 Answer

How do you activate a particle system while holding a key and how to activate audio holding a key? 1 Answer

Holding down 'M' for map? 1 Answer

Displaying GUI question? 1 Answer

UNET Server not setting [SyncVar] 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges