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Unity 5.6: Shader Broken and Showing Up Black
So in my game I have a material to make the player glow in a colour when certain conditions are met. It's very simple using the standard shader and emission, and it's been working just fine since I added it. However, it makes the player flash invisible when they're facing a certain direction, so I decided to try to add backface culling to see if that would fix it. I went into the standard shader and added "Cull Off" but it did't work. So I undid my changes, but now it seems the shader doesn't work at all. Now the player only flashes black and no matter what I do, materials that use the standard shader appear black and unrendered. Any idea how I can fix this?
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