Can is use Bluetooth Sockets with InTheHand?
I am trying to establish a bluetooth connection with my PC and my Android's unity application. I was using the InTheHand.dll so i could use its Bluetooth socket functionalities. I successfully create the client on the PC but I am unable to create the server on unity. I create a wrapper class to workaround the GUID serialization problem, but there seems to still be issues when i try to create the Bluetooth listener.
SerializableGuid UUID = new Guid("00001101-0000-1000-8000-00805F9B34FB"); BluetoothListener BTListener = new BluetoothListener(UUID);
where SerializableGuid is here:
[Serializable]
public struct SerializableGuid : IComparable, IComparable, IEquatable {
 public string Value;
 private SerializableGuid(string value)
 {
     Value = value;
 }
 public static implicit operator SerializableGuid(Guid guid)
 {
     return new SerializableGuid(guid.ToString());
 }
 public static implicit operator Guid(SerializableGuid serializableGuid)
 {
     return new Guid(serializableGuid.Value);
 }
 public int CompareTo(object value)
 {
     if (value == null)
         return 1;
     if (!(value is SerializableGuid))
         throw new ArgumentException("Must be SerializableGuid");
     SerializableGuid guid = (SerializableGuid)value;
     return guid.Value == Value ? 0 : 1;
 }
 public int CompareTo(SerializableGuid other)
 {
     return other.Value == Value ? 0 : 1;
 }
 public bool Equals(SerializableGuid other)
 {
     return Value == other.Value;
 }
 public override bool Equals(object obj)
 {
     return base.Equals(obj);
 }
 public override int GetHashCode()
 {
     return (Value != null ? Value.GetHashCode() : 0);
 }
 public override string ToString()
 {
     return (Value != null ? new Guid(Value).ToString() : string.Empty);
 }
}
Will .Net.Sockets work if I am trying to use bluetooth sockets?
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