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Question by nostklay · Mar 15, 2021 at 06:50 PM · animatoravatarbones

how can i detect GetBoneTransform(HumanBodyBones) is null or not null?

hey guys, i wrote these codes but i must detect that "animator.GetBoneTransform(i)!=null" and do something according to it. the gameObject has an avatar and it has no jaw bone or eye bone.

 foreach (HumanBodyBones i in Enum.GetValues(typeof(HumanBodyBones)))
             {
                 if(animator.GetBoneTransform(i)!=null)
                 //do something
             }

or how can i get only signed bones on avatar?

btw i must do these automatic so i used all "HumanBodyBones"

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