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This question was closed Mar 17, 2021 at 06:48 PM by CommanderPaladin for the following reason:

The question is answered, right answer was accepted

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Question by CommanderPaladin · Mar 15, 2021 at 04:31 PM · rotationinstantiaterotate objectinstantiate prefab

Bullet isn't rotating,Bullet has another rotation

Hello, I'm trying to make a game where a player (an object) is shooting bullets, but there is something wrong. The bullet is not rotating. The direction of shooting is good but it is not rotating. Please, I need some help. Thanks you so much!

Here is a picture with the prefab: alt text

  GameObject bullet = Instantiate(bulletType, transform.position,transform.rotation);
         Rigidbody bulletGb = bullet.GetComponent<Rigidbody>();
         bulletGb.AddForce(transform.forward * bulletSpeed);
         Destroy(bullet, 3f);


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Answer by CommanderPaladin · Mar 17, 2021 at 06:47 PM

It was because the Bullet model had some parts that were with Rotation 90, not 0. All the sub-objects need to be with 0 rotation on all axes.

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