Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 11 Next capture
2021 2022 2023
1 capture
11 Jun 22 - 11 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Sondre-S · Jul 08, 2015 at 05:20 PM · assetbundlemodding

Release additional content using AssetBundles?

I want to be able to release free downloadable content for my game, like new car models, textures etc. I also want some of the textures in the game to be open to the player, for example decals on the cars.

Are asset bundles a good way to achieve this?

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Daphoeno · Jul 08, 2015 at 06:33 PM 0
Share

Yes, they are probably the best way at the moment within unity

if you haven't read it already, the unity documentation goes over this and provides useful scripts: http://docs.unity3d.com/$$anonymous$$anual/AssetBundlesIntro.html

avatar image Bonfire-Boy · Jul 08, 2015 at 06:51 PM 0
Share

If it's just files (eg Textures, wavs), you could just download directly from a URL.

What do you mean by "open to the player"? That you want them to be able to customise things?

avatar image Sondre-S · Jul 08, 2015 at 07:08 PM 0
Share

Thanks:) Yes, I want the textures to be customizable.

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by pitimoi · Jul 08, 2015 at 08:21 PM

Hi Sondre

If you want to add new content in your game which only consist in new models, textures, etc... and no code changes, the assetbundle system is the way to go.

If you want people to modify the content of your game by changing textures, you can load them in your game at your first launch and then write them as .png using Texture2D.EncodeToPNG (Unity Documentation) then, always load the textures of your game from the path you writed them (in your installation folder if you are doing a pc game for example).

At this point, you can also create 2 folders, one with your original textures (those ones will always been overriden by any assetbundle update) and a second where players can drop their own textures which will replace yours in the game. With this kind of system, a game update will never broke the player works :)

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Sondre-S · Jul 09, 2015 at 08:44 AM 0
Share

Thank you, that's exactly what I'm looking for!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

24 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to import the object from server to unity 2 Answers

Dynamic DLL + AssetBundle prefab missing component error. 1 Answer

How can I load in assets for a users mod? 0 Answers

No AssetBundle has been set for this build 1 Answer

Game Modding Simulator Racing Game 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges