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Buttons take time to be fully charged at startup
Simply, at the start of the game, interacting with the buttons take 3-4 seconds to apply, after that time it's ok. I use these buttons to Set Active panels, so there is only: OnButtonClick event, 1 variable getter/1 setter and 2 SetActive(Game Object). I don't think this is the issue. I'm thinking about setting a loading screen until the scene beacame fully interactable instantly, but how to do that? SceneManager.IsLoaded work for scene but not elements inside scene (?)
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