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closed Mar 13, 2021 at 06:45 PM by
thepanda360 for the following reason:
The question is answered, right answer was accepted
Question by
thepanda360 · Mar 13, 2021 at 06:43 PM ·
c#linerendererzero
Why does my Line Renderer always return point 0 as Vector3.zero?
i'm working in unity 2019.3.7f1, and my line renderer is always pointing to 0,0,0 for no reason. When I print the player position, it gives me the accurate number, but when I print the point position, it gives me 0,0,0? I don't understand. Here are some images to show exactly what I'm dealing with, it is pretty difficult to explain...
screenshot-2021-03-11-215224.png
(47.7 kB)
screenshot-2021-03-13-114136.png
(70.7 kB)
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