Question by 
               leezak5555 · Mar 13, 2021 at 04:50 PM · 
                camerawebglbuild and runcolorsglitching  
              
 
              WebGL colors glitching/ washed out
Hey, I'm trying to build my multiplayer FPS game on WebGL, color space : Linear. WebGL 2.0. URP. Compression Format: Disabled. And I'm using post processing. When I play the game on the editor, It works fine, But when I build the game and run it, The colors look as in the picture. If I switch to Gamma color space it works fine, But the colors are not looking good. If I disable post processing - It works fine I get this only on the player Camera.
 Is there any way of having both post processing and linear color space on webGL? Thanks.
 
                 
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