How to make an object keep the momentum it gains in an animation?
To understand what i'm trying to do imagine a lowrider type of car with hydraulics. When you deploy the hydraulics the car jumps a bit. I want to make something similar in unity, using an animation to deploy hydraulics and then physics to keep the upward momentum the car gained during the animation so the car jumps up. Is something like this even possible? I can't just AddForce to the rigidbody because i want to use a slider to play the animation(moving it faster would make the car jump higher).
See game "Wheel Scale" for example, To understand what i'm trying to do imagine a lowrider type of car with hydraulics. When you deploy the hydraulics the car jumps a bit. I want to make something similar in unity, using an animation to deploy hydraulics and then physics to keep the upward momentum the car gained during the animation so the car jumps up. Is something like this even possible? I can't just AddForce to the rigidbody because i want to use a slider to play the animation(moving it faster would make the car jump higher).
See game "Wheel Scale" for example
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