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Question by WishPotato · Apr 19, 2016 at 02:29 PM · rotationgameobjectturret

Object rotation problem

I am currently working on a "turret" for my game, which is a 3D sidescrolling platformer, though I have a problem with it's rotation, which can we seen through this gif.

As shown it cuts, and does not extent the rotation further than 180 degrees.

I am rotating it by following code:

         targetRot = Quaternion.LookRotation(transform.position - lastPos.position);
         targetRot.x = 0.0f;
         targetRot.y = 0.0f;
         transform.rotation = Quaternion.SlerpUnclamped(transform.rotation, targetRot, rotationSpeed * Time.fixedDeltaTime);

Any method for a proper rotation, which leads to the turret rotating the whole way round?

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Answer by WishPotato · Apr 19, 2016 at 03:12 PM

Fixed it myself, by doing following instead:

         Vector3 direction = transform.position - player.position;
         float angle = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg;
         Quaternion rotation = Quaternion.AngleAxis(angle, Vector3.forward);
         transform.rotation = Quaternion.Slerp(transform.rotation, rotation, Time.fixedDeltaTime * rotationSpeed);
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