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Collider Doesn't Rotate in Sync With Mesh
I noticed that when i scale a parent which includes multiple children with a MeshCollider and a RigidBody attached to each, during game play the MeshCollider will not rotate in sync with the mesh unless the parent has a scale of 1,1,1. I'm unsure of how to fix this, since i need to scale the parent to match the scale of another object... Image 1: parent scaled down to ( 0.4 , 0.77 , 0.4 )
Image 2: parent scaled to ( 1 , 1 , 1 )
Answer by Fibonacci_0_1_1 · Sep 15, 2020 at 11:54 AM
solved it, just added a parent to each piece of the broken version.
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