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Question by Domo23000 · Feb 04, 2014 at 01:21 AM · raycastenemyhealth

Enemy Health With Raycast Not Working

I have a gun script and an enemy health, but the enemy isnt taking damage when it should be. can anyone tell me whats wrong?

ENEMY

 var Health : float = 10;
 
 function Start()
 {
 
 }
 
 function ApplyDammage (Damage : int)
 {
     Health -= Damage;
     
     print("1");
     
     if(Health <= 0)
     {
         Dead();
         print("2");
     }
 }
 
 function Dead()
 {
     Destroy (gameObject);
 }

GUN

 var Effect : Transform;
 var Damage = 1;
 
 var Cam : Camera;
 
 function Start()
 {
     stopSpread = spread;
 }
 
 function Update () 
 {
     /*Shooting*/
     
     var hit : RaycastHit;
     var ray : Ray = Cam.ScreenPointToRay(Vector3(Screen.width*0.5 + (Random.Range(-spread, spread)), Screen.height*0.5 + (Random.Range(-spread, spread)), 0));
     
     if (Input.GetMouseButtonDown(0))
     {    
         if (Physics.Raycast (ray, hit, 500))
         {
             var particleClone = Instantiate(Effect, hit.point, Quaternion.LookRotation(hit.normal));
             Destroy(particleClone.gameObject, 2);
             hit.transform.SendMessage("ApplyDamage", Damage, SendMessageOptions.DontRequireReceiver);
         }
     }
 }


Thanks in advance!

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avatar image robertbu · Feb 04, 2014 at 01:48 AM 2
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Are you sure that the game object that the collider hits is on the same game object as the 'Enemy' script? Could it be on a child object? If you you could solve your problem with Broadcast$$anonymous$$essage().

avatar image Domo23000 · Feb 04, 2014 at 02:15 AM 0
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i tried broadcast message but still wont work

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Answer by Domo23000 · Feb 04, 2014 at 02:25 AM

omg, i just realized it says function ApplyDa[mm]age(), not function ApplyDa[m]age(), i put an extra m

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avatar image xt-xylophone · Feb 04, 2014 at 03:10 AM 0
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Hah, do this a lot. I tend to let $$anonymous$$onoDevelop auto complete the function name and then put the quotes around it or just copy paste it :D

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