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Question by Geads · Feb 06, 2018 at 03:51 AM · textprofilerfontcachefonts

Font.CacheFontForText is 87.3% in the profiler and causes a HUGE lag spike

alt text

Hello everyone, I am using a dynamic font, but Best Fit is not checked and pixel perfect is unchecked as well. When my character 1st shoots an enemy combat text gets displayed and there is a HUGE lag spike. Any idea how to remedy this performance problem?

unity-profiler.png (243.7 kB)
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Answer by MGGDev · Feb 11, 2019 at 03:25 PM

Check out these solutions. Some of them are:

  • Use static font.

  • Set Rendering Type to OS Default

  • Uncheck 'Incl. Font Data' on the font file

  • Write this in Update():

  •   string fontGlyphsString = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789!@#$%^&*()-_+=~`[]{}|\\:;\"'<>,.?/ ";
     font.RequestCharactersInTexture(fontGlyphsString);
    
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