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Question by
vladbasin · Mar 11, 2021 at 12:52 PM ·
graphicsperformanceserverprofiling
Unreasonable CPU consumption for server build with -nographics
I have built my game in Server mode on Mac OS and attached profiler to it. In profiler I can see unreasonable high cpu load.
Other scripts take a lot of cpu time. How can this be optimized?
Vsync takes a lot of time otherwise. How can it be since I have disabled VSync, built as server, run with -nographics and even removed cameras and UI?
2021-03-11-15-32-32.png
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2021-03-11-15-37-08.png
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