- Home /
Confused with Ragdoll wizard skeleton setup
I'm a bit confused of how I'm supposed to setup a skeleton for Unity's Ragdoll Wizard. Here's one of my attempts
I'm doing something wrong with the middle spile and the hands because they are the only parts getting huge misplaced bounding boxes.
Could somebody clearly tell me what kind of skeleton I'm supposed to do? Perhaps draw a quick picture?
Comment
Your answer
Follow this Question
Related Questions
Is there a Ragdoll Wizard source script ? 0 Answers
Fix a bone joints rotation in the skeleton inside Unity 1 Answer
How can I make a system to lock aim to different parts of body? 1 Answer
Is there anything wrong with ragdoll wizard's default value? 1 Answer
Ragdoll Wizard Creating Crazy Extrusions (pancake time) 0 Answers