I need help to fix my animations that seem to have broken since adding new ones
Hello there.
I have a problem with my player's animations. It has worked perfectly fine up until this point, but since I added some new items, bones, and animations, it has not been working properly. Here are some pictures with what I am talking about: https://imgur.com/a/45Dy7ZW
I seem to have the following issues: Animations seem to be showing up in the list of animations on the left, but not in the list at the bottom (the expanded file itself). The new items (the cloak) is not animating properly, despite the bones being animated in Blender. I am getting an extreme amount of Animation Errors in the Import Messages panel.
I personally suspect that perhaps the new bones not being connected to the mesh has something to do with it? I have added 3 bones for belt/tabard animation, 3 bones for cape animation, and 2x 5 bones for wing animation. Since the default human doesn't spawn with armor connected to these bones per default, it might mess with the animations, since the rest of the bones seem to work fine, but all of those bone are controlling the default body armature, and not made specifically with only certain armor types in mind.
My other possible solution would be to delete the control bones for wings, belt, and cape, and then adding the bones to the models themselves. My only issue with this is, I then have no idea how I would have them animate along with the rest of the character.
I hope someone can help me out. Thanks in advance! :)