Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by AizenSousuke · Nov 02, 2011 at 05:23 AM · iphoneparticlessystemparticlecustom

Custom Particle System

I'm creating a game for an iphone with a custom particle system. Is it possible? If yes, will it impact performance more than using unity's inbuilt particle system.

I'm also trying to make it using instantiated 2d sprites (tk2d). Is it going to lag on my iphone?

Thanks.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Eric5h5 · Nov 02, 2011 at 05:57 AM

It's possible to make a custom version of anything. Whether it affects performance more depends on how efficient you make it. If by "instantiated 2d sprites" you mean each particle is a separate object, that's definitely not efficient.

Comment
Add comment · Show 7 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image AizenSousuke · Nov 02, 2011 at 06:00 AM 0
Share

Hmm... I see. But the particles are made up from the same $$anonymous$$esh Atlas.... will that be more efficient?

If not, what could you suggest for an efficient system?

avatar image Eric5h5 · Nov 02, 2011 at 06:04 AM 0
Share

The built-in particle system uses a single mesh.

avatar image AizenSousuke · Nov 02, 2011 at 07:24 AM 0
Share

So:

Instantiate.overhead > UnityParticle.overhead? correct?

avatar image Eric5h5 · Nov 02, 2011 at 07:29 AM 0
Share

It depends on how many particles are involved.

avatar image AizenSousuke · Nov 02, 2011 at 08:33 AM 0
Share

If for the same number of particles?

Show more comments

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Suggestions on how to organize multiple particle systems? 1 Answer

How to inherit rotation from parent object with Shuriken Particle System? 0 Answers

Anybody know how I can make a 'magelight' particle effect? 1 Answer

Particle system won't stick to player after shoot 0 Answers

Accessing local system ( File Browser ) 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges