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Strange animation glitch-mangled character
Alright, almost complete noob to animating in unity, here, but I keep getting this issue with Mixamo models/animations (I haven't worked on my own because there are quick mockup placeholders for testing game mechanics) but this happens. I'm not sure if there's a name for it, but the animations run fine, this is in the middle of a walk animation. but as you can see, the angles of limbs are way off, and I can't find a way to correct it. I know that the model's limbs, joints(spheres), and torso are separate meshes. is that affecting it? Maybe I should try a different model, but I'd like some input as to why this happens, just to know how to limit it.
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