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Tree Coliders and Performance
I'm making an fps game that involves being in forests a lot. So when adding many trees, frame rate drops to 5-7 fps even with occlusion on. I made an 'trick' to add coliders only in one small part of tree's body instead all if it and it improved performance a little. Is there any other way to increase game performance especially on how to optimize tree's.
Answer by AlucardJay · Apr 20, 2013 at 10:47 AM
Check out this answer by Loren Logic : http://answers.unity3d.com/questions/282910/tree-collision.html#answer-406989
wow, I didn't think about that solution. Thanks Loren and you.
Answer by dendens2 · Apr 20, 2013 at 01:19 AM
I don't really know but I do have a guess. I can't say much since I don't have Unity Pro, but I think that you can use LOD if you do.