Question by 
               pancadsaftaji25 · Nov 13, 2020 at 11:33 AM · 
                cameracamera rotatecamera-look  
              
 
              Help me create camere collision for mobile
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MyCamera : MonoBehaviour
{
 public float Yaxis;
 public float Xaxis;
 public float RotationSensitivity = 8f;
 public bool enableMobileInputs = false;
 public Transform target;
 public TouchField touchField;
 float RotationMin=-40f;
 float RotationMax=80f;
 float smoothTime = 0.12f;
 Vector3 targetRotation;
 Vector3 currentVel; 
 private void Start()
 {
     if (enableMobileInputs)
         RotationSensitivity = 0.2f;
 }
 void LateUpdate()
 {
     if (enableMobileInputs)
     {
         Yaxis += touchField.TouchDist.x * RotationSensitivity;
         Xaxis -= touchField.TouchDist.y * RotationSensitivity;
     }
     else
     {
         Yaxis += Input.GetAxis("Mouse X") * RotationSensitivity;
         Xaxis -= Input.GetAxis("Mouse Y") * RotationSensitivity;
     }
     Xaxis = Mathf.Clamp(Xaxis, RotationMin, RotationMax);
     targetRotation = Vector3.SmoothDamp(targetRotation, new Vector3(Xaxis, Yaxis), ref currentVel, smoothTime);
     transform.eulerAngles = targetRotation;
     transform.position = target.position - transform.forward * 2f;
 }
}
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