Get possible transitions from the active animator state at runtime
Is it possible to get access to what transitions are available for the active state in the animator? Ideally through the animator state lifecycle methods?
Usecase:
I'm using the animator FSM to manage flow between menu screens (because it allows non coders to manage the transition flow), and the most menus have a set of standardised flow buttons (forward / back etc...), to cut down boilerplate I'd like to show hide those buttons automatically based on the possible transitions out of that state (provided I can get the name of the transitions that can be enough)
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