ForcedScopedThreadAttach
Unity 2020.2.6f1 throws an error (in the Editor Console) while running my C# project:
There is no stack trace for it. If anyone has encountered such an error or has an idea what I am dealing with, how can I find out the origin?ForcedScopedThreadAttach can only be used from threads that are not already attached.
I got the same with Unity 2019.4.18f1 and 2019.4.21f1 on macOS. It seems it has no side effects on the application. I have the suspicion it has to do with the async/await stuff that I started using. The error appears quite erratic but regularly. As far as I can tell it happens only when I run the project in the Unity editor.
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