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Question by maxim6394 · Apr 14, 2016 at 08:04 PM · animationrigginghumanoid3ds max

3ds max rigging problem

I'm trying to import a simple character model that I made in 3ds max, but unity somehow messes up the model. Here's a screenshot to clarify this: https://gyazo.com/97af393ffcc0f8bcefa89e647f49bcbe I rigged the model to a simple biped in 3ds max, using the physique modifier. The head is totally at the wrong position and the bone structure at the neck doesn't look right either. Any ideas?

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avatar image Cherno · Apr 14, 2016 at 10:17 PM 0
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$$anonymous$$ake sure your model is at 0,0,0 in $$anonymous$$ax, and use the Skin modifier ins$$anonymous$$d. Double-check the bone connections.

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