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This question was closed Oct 23, 2011 at 07:42 AM by DayyanSisson for the following reason:

The question is answered, right answer was accepted

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Question by DayyanSisson · Oct 19, 2011 at 10:27 PM · collidertriggerbulletpickupammo

Ammo Pickup

I need ammo pickup and the best way to do this is with Triggers. So I added this to a script:

  function OnTriggerEnter () {    
         
         if(collider.gameObject.CompareTag("Musket"))
         {
         bulletsLeft += musketAmmoPickup;
         }        
     }

So I made the trigger on the gun on the ground. I went over it and it didn't work.

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avatar image syclamoth · Oct 19, 2011 at 10:59 PM 0
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Do you have a rigidbody on your character? (for triggers, even kinematic ones will do)

avatar image DayyanSisson · Oct 19, 2011 at 11:18 PM 0
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Yes. Everything, including the ammo pickup has a rigidbody. This script is on a shootPoint which is at the end of the player's musket.

avatar image syclamoth · Oct 23, 2011 at 06:11 AM 0
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Put Debug.Log("IS IT WOR$$anonymous$$ING YET?"); statements in everywhere. Then, you can track down which parts of code are working, and which parts aren't! I'm afraid that's the best help I can give you, without more information about your circumstances here.

avatar image DayyanSisson · Oct 23, 2011 at 07:41 AM 0
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Never$$anonymous$$d, I answered my own question, with a really complicated way I couldn't put into an answer, which ended up me deleting this line of code. Thanks anyway.

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