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How can I scale a particle system?
I have a particle system for a jet engine, but it does not match up with scale for my ship. I've tried a bunch of different things, but it just won't scale down:
Directly Scaling the GameObject
Scaling the parent
Scaling the Cone Shape
Using a Script
Any idea how to make a particle system remain exactly the same, but be larger or smaller?
Answer by Tanoshimi2000 · Mar 09, 2021 at 12:43 PM
For anyone who comes across this, this is what I had to do to get a Particle system to scale:
1) Set scale of game objects inside the prefabs all to 1
2) In the root prefab game object set in particle system attribute "Scaling mode" to local
3) In all children game objects set in particle system attribute "Scaling mode" to hierarchy
super amazing elegant answer... simply set all child to hierarchy! who would have known it was this simple
Answer by DL_se · Mar 08, 2021 at 10:28 PM
try setting the particle scaling mode in main module to hierarchy
You're right, of course, but there were some other steps I needed to do. The publisher got back to me and walked me through, so I posted that as the correct answer, since it was more complete. But since you did come through, I gave you some reputation points and I upscored your answer. Thanks.