- Home /
Why not 32-bit Display Buffer for Android?
Unity 3.4 is a great work and contains many enhancements. Firstly, I want to thank all Unity staffs and supporters for their great works and achievments. Among all the improvements in 3.4, 32-bit Display Buffer option for iOS is noticeable. We are developing games for both iPhone and Android. We can now fix the color banding problem we are currently suffering on iPhones, but on iPhones only!
Why is the option not available for Android? We're really curious about no 32-bit option on Android, because Android phones have more features and higher specs. If there are any reason or limitation we are not aware of, please inform us. Otherwise, we really want the option for Android in next release.
Your answer
Follow this Question
Related Questions
Android shader (transparency) problem with 3.4 1 Answer
Upgrading to Unity 3.4 question 1 Answer
Random android crash on startup 2 Answers