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Question by
Mr_Happy_Pixel · Apr 04, 2018 at 04:23 PM ·
2dcollidertilemap2d-physicsz axis
Edit tilemap cillider edit z hight
After doing some testing it seems that a tilemap collider extends forever on the z axis.
Is there a way to set it to only extend in the z axis by only 1 unit?, is there a work around?.
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