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Blender Character Legs Flipping On Unity Import
Hey so I have a problem where my character's legs are flipping when Blend file importing into Unity. The V1 attachment shows the Blender character standing appropriately and what happens on Unity import where the legs are rotated. The V2 attachment shows me placing the Blender characters legs up and rotated, and what happens on Unity import where everything ends up correctly placed. Any ideas on how to fix?
Answer by ILoveMyDada · Apr 07, 2020 at 04:18 AM
I solved it, kind of stupid on my part, but if anyone ever has this problem. The way I solved it is my Thigh bones were parented to my Back/Spine/Body bone, and if you look at my attachments, the robots body bone is huge so the parenting from the Thigh to the top of that big bone would pull the Thighs all the way up there. So I selected my Thigh bone in Edit Mode, pressed Alt-P and cleared the parent. Works fine now.
Answer by BBIT-SOLUTIONS · Apr 07, 2020 at 03:07 AM
I had a similar problem also once, but strangely as i went into play mode, the model had the correct pose. Is that same at yours?
If not, do you have any animation or action on your model? if not maybe just create a kind of "fake-animation" with only one frame and keyframe every-bone, so that you have an initialized position.
Or just some other ideas, not sure if they will work, but you could try it:
Maybe you have to reassign the bones to your model in the model-import/Rig/Configure settings.
Sometimes it helps also to change the Skin Weight in the Rig settings (e.g. from 4 bones to 2 bones)
or check/uncheck "Optimize Game Objects" in the same tab
You could also try exporting your model as fbx instead of using the .blend file.
Alternatively try using blender 2.79. Sometimes Blender behaves a bit different on combination with Unity since 2.80
Hey thanks for this! Definitely some things there I haven't tried, will let you know how it goes
Damn, I tried everything here, no luck :/ And yeah when I hit play in Unity it keeps that same flipped pose. I tried doing the fake animation, nothin. I don't know if this makes you think of anything, but when I open an older session and the model was only rigged, but hadn't applied Automatic Weights yet, importing was fine. Legs were all good. Then when I applied Automatic Weights, that's when I had trouble. But I tried to clean up in weight painting as much as possible and that didn't work either.
Just saw above, that you solved it already. So even better :-)
And maybe one of my ideas helps somebody later also.
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