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Question by Xaverix · Jun 29, 2016 at 07:18 AM · transformvelocityaddforce

Bullet won't fly forward

Hello, i wrote this script to make my bullet fly:

 using UnityEngine;
 using System.Collections;
 
 public class HealthShoot : MonoBehaviour {
 
     public GameObject BulletPrefab;
     public GameObject cameraobj;
 
     void Start () {
         BulletPrefab = Resources.Load("Bullet") as GameObject;
     }
     
     void Update () {
         if (Input.GetKeyDown(KeyCode.Mouse0))
         {
            
             GameObject projectile = Instantiate(BulletPrefab) as GameObject;
             projectile.transform.position = cameraobj.transform.position + cameraobj.transform.forward * 0.6f;
             Rigidbody rb = projectile.GetComponent<Rigidbody>();
             rb.velocity = cameraobj.transform.forward * 40;
          }
     }
 }
 

And when i shoot my bullet (depending on what direction i'm turned), bullet fly a little bit to right or left, what's wrong?

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Answer by HarshadK · Jun 29, 2016 at 07:27 AM

Try to set the rotation of the bullet to be same as your camera. You can do something like below:

 if (Input.GetKeyDown(KeyCode.Mouse0))
      {
          GameObject projectile = Instantiate(BulletPrefab) as GameObject;
          projectile.transform.position = cameraobj.transform.position + cameraobj.transform.forward * 0.6f;
          projectile.transform.rotation = cameraobj.transform.rotation;
          Rigidbody rb = projectile.GetComponent<Rigidbody>();
          rb.velocity = cameraobj.transform.forward * 40;
       }
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