Question by
Fluffy_Sugar · Apr 02, 2016 at 06:04 PM ·
c#script.unity5particle system
Move a separate object forward on collision between particle system and another object
Basically, I have rain coming down using a particle system. When the rain collides with the ground, I want to move two streams of water, not involved in the collision, forward at a constant rate along the z axis.
Currently, I have this script attached to the ground.
And if you couldn't already tell, I'm a total newbie when it comes to C# and only know the basics of other languages. So I've been stumbling around in the dark trying to figure this out and am ready to ask for help now.
I am using Unity 5.3.3 and MonoDevelop
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