Android app ignoring cameras
I am making a TV remote app for 1 specific android device (Pixel XL, 1440x2560 resolution)
However, when I put the app on my phone, it truncates most of the app.
Here's what it should look like:
Here's what it ends up looking like:
My game is forced in portrait, and I want to keep it that way.
I have tried rotating the canvas, but that does nothing. The Android app also seems to ignore the Main Camera, I think it is just using the canvas.
Please let me know if you need any information, and please keep in mind that this is my first timing using Unity, so I don't know what I'm doing.
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