Question by 
               umaradil · Jul 19, 2019 at 11:16 AM · 
                unityeditormaterialscomponents  
              
 
              how to get component of array in unity
hello in my game am using an array and storing gameobjects with ("blue_f") tags in it
 GameObject[] Blue;
 public Material[] material;
 public void Start(){
 {
  Blue = GameObject.FindGameObjectsWithTag("blue_f");
 }
and then in update am assigning them material
 public void Update(){
  foreach (GameObject gone in Blue)
         {
             gone.GetComponent<Renderer>().material = material[0];
         }
i want enable emission of every when my player trigger with it
 public void OntriggerEnter(Collider other){
 if (other.gameObject.CompareTag("blue_f") || (other.gameObject.CompareTag("pink_f")))
         {     
             foreach(GameObject go in Blue)
             {
                 go.GetComponent<Renderer>().material.EnableKeyword("_EMISSION");
             }
 }
it is enabling emission of all objects with ("blue_f") tag i want to enable emission of only object with player will trigger
}
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 koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                