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Question by
zyppyvids · Aug 13, 2019 at 05:45 AM ·
sceneassetbundlestringloadscene-loading
Why does a scene loaded from an Asset Bundle returns empty string when getting its name?
To reproduce: 1. Load a scene from an Asset Bundle (in my game its locally) 2. Make a script getting its name: Debug.Log(SceneManager.GetActiveScene().name); 3. This will return string.Empty
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