Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
-1
Question by Ecnalyr · Jun 07, 2010 at 04:50 AM · iphonetouchdestroyiphonetouch

I want to destroy the top object from a stack of objects on touch, not all objects.

I have an iPhone game that involves destroying objects by touching them.

When I touch an collidable object, it is destroyed.

However, if these objects are stacked (I have many such objects being spawned at once), it destroys all of the objects that are on the spot that one touches.

All objects are moving around in x,y space, they all have a z of zero (it is a 2d game).

How do I make the game only destroy the topmost item (they have a z of zero, but objects look as if they are on top of one another) instead of destroying all of the objects when I touch a spot?

If it matters, I am using the FingerManager from the forums to dictate my 'touch' action.

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Tetrad · Jun 21, 2010 at 03:28 PM 0
Share

Going to be hard to help you without knowing how you're deleting your objects in the first place. Blind guess: are you deleting objects every frame your finger is down ins$$anonymous$$d of the first one?

avatar image Ecnalyr · Oct 12, 2011 at 11:05 AM 0
Share

I was using 'destroy.'

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by BoredKoi · Jun 21, 2010 at 05:46 PM

Sounds like you need to destroy the touched object and then set a bool flag that will not allow any further touch destruction(s) until TouchPhase.Ended is reached (i.e. finger lifted).

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

1 Person is following this question.

avatar image

Related Questions

Can't seem to destroy instantiated objects. 1 Answer

All objects response to one touch 1 Answer

Touches don't respond correct 2 Answers

Destroy on touch for iphone 1 Answer

How do Iake an object touch interactive 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges