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This question was closed Dec 17, 2016 at 02:31 AM by Havax for the following reason:

The question is answered, right answer was accepted

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Question by Havax · Dec 16, 2016 at 08:39 AM · raycastraycastingraycasthitfirst person controllercapsulecollider

RayCast can't detect GameObject at Player's feet

I have a Raycast that detects colliders, and if they have a certain tag, it executes a certain task, and makes text appear on the UI; however, when the GameObject (In this case a Capsule) is by the First Person Controller's feet, the Raycast is unable to detect the item. I've drawn a ray, and it seems it should be making contact with the collider. I've been unable to fix this issue, so I'm turning here for help.

  void Update () {
          sight = new Vector3 (transform.position.x , transform.position.y, transform.position.z);
          Debug.DrawRay (sight, transform.forward, Color.green, 10);
          landingray = new Ray (sight, transform.forward);
          if (Physics.Raycast (landingray, out hit, DetectorLength)) {
              
              if (hit.collider.CompareTag("item")) {
                  Directions.text = "Press E to Collect";
                  if (Input.GetKeyDown (KeyCode.E)) {
                      ic.PickedUp (hit.transform);
                  } 
              }

This is the code. I excluded some of the minor details, but I'm sure its easily understandable nonetheless. The script is located on the First Person Character GameObject, inside the First Person Controller.

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avatar image doublemax · Dec 16, 2016 at 08:49 AM 1
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Put the player on a separate layer and ignore that layer in the Raycast call (see: layer$$anonymous$$ask parameter).

avatar image Havax doublemax · Dec 17, 2016 at 01:31 AM 0
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Thank you! This has solved my issue, I've been trying to figure it out the past 2 days. 1 down, several to go.

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